![]() Sal, Larry, and Todd find that the chute leads to an occult temple underneath the building, where they save Ashley. Their friend Ashley Campbell discovers a hidden trash chute but falls down it. Packerton's husband is possessed by an unknown entity, who they euthanize. Here they find that the bologna is made of human meat and that Mrs. Packerton, who lives in Addison Apartments, Sal and Larry decide to break into her apartment. ![]() After discovering that it is produced by the math teacher Mrs. More than a year later Sal and his friends decide to investigate the strange-tasting bologna at their school. In the present, Sal is taken away while Enon visits the treehouse, where he is scared by the ghost of Larry and is killed after he falls from the tree, breaking his neck. Larry steps in to save Sal and eliminates the demon with a gadget made by Todd. On the top floor, which is under renovation, Sal enters a secret room, where he encounters the demon. Todd modifies Sal's "Gear Boy" to be able to detect supernatural spots and the three of them explore the building. ![]() Sal promises to help him and goes to Todd Morrison, a tenant their age who creates gadgets. Several months later Larry tells Sal that he feels a demon has cursed him in the building. Enon, as he is on death row for mass murder. In the present, Sal recounts the story to his therapist, Dr. They present the evidence to the police and he is arrested. Sal helps Larry find evidence that the murderer was one of the other tenants, Charley Mansfield. Sal explores and meets the other tenants, including Larry Johnson, who reveals he witnessed the murder. The day before their arrival one of the other residents, Mrs. Sal Fisher, a 15-year-old boy with a prosthetic face moves with his father to the Addison Apartments building in the town of Nockfell. Note: This summary is told linearly, in-game the main plot of the first four episodes are told as flashbacks recounted by an older Sal. The game also includes various minigames that break up the regular gameplay. Each episode of Sally Face contains optional puzzles that reveal more of the story. Players are encouraged to talk to game characters and explore the environments to uncover hidden parts of the story and can return to environments in later timelines to see how things have changed. Sally Face is a point-and-click adventure game that includes narrative, exploration, and puzzle-solving, combined with the direct control of the player via sidescrolling. Sally Face was also released on Nintendo Switch in 2021 and later on PlayStation 4 and Xbox One in 2022. The game consists of 5 episodes that were released between 20. The game follows the titular main character Sal Fisher (otherwise known as Sally Face), a boy with a prosthetic face, who investigates local murders with his friends. You are why we do what we do, and we are honored to have you by our side as we continue this incredible journey.Sally Face is an indie adventure game with psychological horror and mystery fiction elements created by Steve Gabry a.k.a. The Maestro Media team is committed to delivering an unforgettable gaming experience to each and every one of you and we can't wait to share what we have in store for the future. I am honored to work with such a talented and committed group of individuals and grateful for the opportunity to learn from each of you. From the long hours spent in the planning stages to the tireless work you put into making the campaign a success, you have shown incredible creativity, ingenuity, and perseverance. Your dedication to this project has been nothing short of inspiring. To our Maestro Media team, I want to say a special thank you. ![]() Your passion for Sally Face is infectious and it's clear that this game has touched the hearts of so many people around the world. It's about the countless hours you've spent spreading the word about our campaign, sharing our posts, and encouraging others to support us. Your generosity and support has inspired us to push ourselves further and dream bigger.īut it's not just about the financial contributions. Your belief in our project has been nothing short of extraordinary, and your contributions have made it possible for us to take our beloved Sally Face game to the next level. To all of our backers, I want to express my heartfelt thanks. Last night's Slumber Party stream was a truly magical experience and I couldn't have asked for a better way to celebrate the success of our campaign. I am overwhelmed with gratitude as I sit down to write this thank you to everyone who supported our Sally Face: Strange Nightmares Kickstarter campaign with creator Steve Gabry, which surpassed its initial goal of $25K and soared to $307K in just 30 days!
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